Saturday, June 23, 2012

The Vicious Texture Cycle.

Spendin' some time today working on the tree village. Not that you could tell by looking at it, considering that I have been working on some new ideas in the sky. I am pretty much satisfied with a proto-type for a new building shape I want.

But damn it, it is always the textures that hang me up. I have a lot of textures. I have spent more money on textures than I really want to think about over the years I have been in Second Life. I end up using a very big handful or two of good reliable textures (I think every builder does, or so I have observed) But damned if you don't get a new project, and nothing you have works.

I would really like for the Tree Buildings to match, but all be a little different. From interiors to exteriors, because why wouldn't they be? But to keep it from looking like a train wreck, I have to be careful to make sure everything co-ordinates. This is no small task.

I have a growing list of uses for the various buildings. For instance, I want to build a Tavern, and have a little infirmary. Places for trades people, and of course, places designated for homes. The smallest building nearest the dock is destined to be a fish monger (at least, I think. I could change my mind.)

There is one thing I am growing very irritated with, and that is Foliage. The foliage that comes with the tree houses we have used as a base, is your basic, 1- prim plant sculpty. Not that there is anything wrong with it, but when you get it in Megaprim form, It intersects objects, and makes it hard to touch things that need touching. Like doors. Re-sizing and repositioning these HUGE prims tends to leave the tree looking awkward, and the buildings over exposed. I really want the tree village to be un-obscured while you are in it, but fairly well hidden when you are on the outside of it, with a few rooftops and structures peaking out here and there.

Also, by un-linking and moving all the foliage so I could build, I more or less lost the ability to control the textures in the trees. It kind of defeats the purpose.

So I am not sure what to do about all of that. I do know that I think the foliage that came with the tree is needlessly primy., but I may find that I have to re-rez them in their original form and add them back to trees after the building is done, in hopes I can make it work. But before I can get rid of all of the foliage, I have to get those buildings perfect.

Which brings me back to textures. A vicious cycle.

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